Death
(Administrator)
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Registration Date: 08-08-2019
Date of Birth: Not Specified
Local Time: 07-05-2020 at 08:24 AM
Status: Offline

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Joined: 08-08-2019
Last Visit: 03-31-2020, 03:27 AM
Total Posts: 37 (0.11 posts per day | 7.52 percent of total posts)
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IMPORTANT: Character Death and Persistance 3
Thread Subject Forum Name
IMPORTANT: Character Death and Persistance Propaganda & Updates
Post Message
Heyo, all. 

As you all know, World Server is constantly exploring some fairly new territory with the level of persistence. We are committed to trying to make an environment where players shape the path the of the server, and decisions/actions have weight. 

It is during this that one area we have yet to truly nail down a hard and fast ruling for how the community handles it is character death. No doubt you are all familiar with the rule of thumb it is the player's choice exclusively. While this has worked for almost all mob or incompetence caused deaths, it has become apparent that some more set rules are necessary when it comes to player based death. 

The obvious two extremes we've had to grapple with are as such:

  1. Force intentional player caused deaths to be canon. The obvious downside being that in this case, players can lose some favorite characters on another's whim.
  2. Allow players to have total control over character death. The downside to this is that those that caused their death often are quickly caught, and have permanent prison sentences, while the killed rarely has any lasting effect.
Both myself and the other administrators are at a loss for an all pleasing way to handle this situation, as there is no easy middleground. 


Because this is such an affecting decision, we are turning to the players to hear what your suggestions are for how to handle this. Be it supporting on of the extremes or a creative solution we hadn't thought of. Please leave your ideas and discussion below so we can all come to a decision as a community.